I was recently shown the wonders of ZBrush and got all excited about the possibilities it offered, despite having one or two reservations about it. For me the problem was that a lot of 3D art I've seen has a 'look', instantly recognizable and often cold and seemingly without soul (in my opinion anyway).
"I'll give it a try," I said "but I have to be convinced that my work will be uniquely mine"
All that day I kept thinking about what I had said and thinking about my work and came to the conclusion that after 20 years (see! I told you it would become relevant) of working as a commercial artist, 20 years of designing children's TV characters and brain sucking aliens, of building demons and cute fluffy fur balls, sculpting animals and film stars, recreating medical procedures and violent physical trauma's, of working for film companies, advertising agencies, police departments, TV stations and the Ministry of Defense. That after 20 years of trying to deliver exactly what the client wants I really had no idea at all what MY work looked like. Who exactly was I as an artist? What was it I was trying to achieve; apart that is from merely earning a living?
Don't get me wrong. I LOVE my job and wouldn't swap it for any other. But I do wonder what become of that Young Turk artist of so long ago; He was so angry and energetic, so ready to sermonize and soap box his views and opinions on any poor soul who was foolish enough to cross him. He had clarity of vision, knew what he wanted and where he was going funny I can't quite remember when I stopped being him and started to be me or even if I regret it.
I wonder if other commercial artists out there think and feel the same way?
( .Oh yeah .ZBrush! I gave it a try and have just posted my first effort I had to buy a new computer to run it, and then the program itself, and a new Wacom tablet, and a new Photoshop I'm into this 3D modeling lark to the tune of £3000+ so artistic integrity can go hang and I better make damn sure I stay excited by it!)








It`s great to have something behind the back on the long run.
Also I don't know what 3d modelling art you've seen that has convinced you it tends to be lifeless and has no personality. Maybe you're just not looking in the right places?
I've made the financial commitment to Z-Brush now...so I guess I'll continue with it. For me it wa sthe best choice as I have colleagues using it who can advice and tutor me.
I have seen many truly astonishing pieces of 3D digital art but I have also seen much that is good, but indistinguishable from the work of other artists. There is a 'cartoon' look that many employ that is reminiscent of Pixar, then there is the generic 'Gears of War battle suit' look, the 'Manga Sword Gal With Highly Complex Costume' look, a zillion 'Mecha's' etc etc...I just feel that sometimes the beauty of the programme overwhelmes the artist and individuality can be lost.
For me the programme is at it's best when you look at a piece and are not immediately aware that you are looking at a 3D digital image
Well in that case you hit a sweet spot with your "goofy alien" I probably wouldn't have guessed it was a 3d model if it wasn't in the description and category. It doesn't have that slick plastic feel a lot of 3d models fall victim to.
Have you seen Final Fantasy VII: Advent children? Everything was so real looking and yet slightly off at the same time that I felt like I was watching SUPER advanced claymation.
I was very impressed with the 3d animation. Scenery, fabric, hair, buildings, most of it was pretty incredible. The skin though had that kind of cold rubbery look though and the movement was just ever so slightly off... Like 3d animation tends to be.